--- generate container with loot minetest.register_node("hwmod:container", { description = "spawn loot container", tiles = {"hwmod_node.png"}, groups = {cracky = 1}, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,9]" .. "list[current_name;main;0,0;8,4;]" .. "list[current_player;main;0,5;8,4;]") meta:set_string("infotext", "Your Node") local inv = meta:get_inventory() inv:set_size("main", 1 * 4) local stack = ItemStack("default:stone 1") inv:add_item("main", stack) local stack = ItemStack("default:cobble 1") inv:add_item("main", stack) local stack = ItemStack("default:clay 1") inv:add_item("main", stack) end, })