import bpy

def get_verts(obj, use_modifiers=True, settings='PREVIEW'):
    scene = bpy.context.scene
    obj_data = obj.to_mesh(scene, use_modifiers, settings)
    verts = [v.co for v in obj_data.vertices]

    return verts


def main(radius=0.05):
    object = bpy.context.selected_objects[0]
    verts = get_verts(object)
    for vert in verts:
        vert_loc = vert                          
        bpy.ops.mesh.primitive_uv_sphere_add(size=radius, location=vert_loc)

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